PartiesGames for Adults72 This or That Pairs for a Room of Teenagers

72 This or That Pairs for a Room of Teenagers

72 This or That Pairs for a Room of Teenagers

These this or that questions for teens run themselves: one question, two sides of the room, instant debate with zero awkward silences. No buzzers, no scorecards, no microphone courage required. Youth leaders, camp counsellors, and teens hosting a house party can all run this in under a minute of setup.

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How to Play

Clear a central aisle so the room has a left side and a right side. The host reads a pair aloud (or holds up a card), then calls out which option belongs to which side: for example, “Left side: morning person. Right side: night owl.” Everyone walks to their side at the same time, no talking allowed until the host invites a quick ten-second shout-out from each group. Keep pairs moving fast, roughly thirty seconds per question. Run each round straight through, then switch to the next. Six rounds of twelve pairs gives you seventy-two questions total, which runs about forty-five minutes at a good pace.

Round One: Move to One Side

These warm-up pairs are broad enough that every person in the room has an instant opinion, which gets everyone on their feet and comfortable with the format fast.

  1. Morning person OR Night owl
  2. Beach vacation OR Mountain trip
  3. Dog person OR Cat person
  4. City life OR Small-town quiet
  5. Hot weather OR Cold weather
  6. Indoors all day OR Outdoors all day
  7. Early bird for school OR Last possible second before the bell
  8. Big friend group OR Just a few close friends
  9. Plan everything ahead OR Figure it out as you go
  10. Road trip OR Flight
  11. Cook your own food OR Always order out
  12. Phone calls OR Text messages
Round One: Move to One Side Cards printable
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Round One: Move to One Side Cards printable
↓ Download & Print
Would you use this?

Round Two: Food and Drinks

Food opinions run strong at any age, and this round almost always produces the loudest room splits of the whole game.

  1. Pizza OR Tacos
  2. Sweet snacks OR Salty snacks
  3. Chocolate ice cream OR Vanilla ice cream
  4. Fizzy drinks OR Juice
  5. Breakfast for dinner OR Dinner for breakfast
  6. Crunchy peanut butter OR Smooth peanut butter
  7. Fries OR Onion rings
  8. Homemade cookies OR Store-bought cookies
  9. Hot chocolate OR Iced hot chocolate
  10. Spicy food OR Mild food
  11. Buffet OR Set menu
  12. Eat the same safe meal every day OR Try something new every meal
Round Two: Food and Drinks Cards printable
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Round Two: Food and Drinks Cards printable
↓ Download & Print
Would you use this?

Round Three: Music and Films

Pop-culture pairs land differently depending on the crowd, and that unpredictability is what makes this round interesting to watch.

  1. Pop music OR Hip-hop
  2. Listening to an album start to finish OR Shuffling a playlist
  3. Animated films OR Live-action films
  4. Horror movies OR Romantic comedies
  5. Concert in a huge arena OR Small live gig
  6. Headphones alone OR Speakers with everyone
  7. Watching films at the cinema OR Streaming at home
  8. Lyrics-first person OR Melody-first person
  9. TV series you binge in one weekend OR Films you watch one at a time
  10. Old classic films OR Brand-new releases
  11. Background music while studying OR Complete silence while studying
  12. Knowing all the words OR Just vibing without knowing them
Round Three: Music and Films Cards printable
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Round Three: Music and Films Cards printable
↓ Download & Print
Would you use this?

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Round Four: School Life

Everyone in the room lives this reality five days a week, so these pairs feel personal and trigger instant loyalty to a side.

  1. Front row in class OR Back row in class
  2. Group project OR Solo assignment
  3. Study the night before OR Spread it over the week
  4. Digital notes OR Handwritten notes
  5. Strict teacher who is fair OR Relaxed teacher who loses track
  6. Longest school break in summer OR Spread breaks through the year
  7. Cafeteria lunch OR Packed lunch from home
  8. PE as a favourite lesson OR Any other subject over PE
  9. Extra credit when you need it OR Never touching extra credit
  10. Early finish on Fridays OR Late start on Mondays
  11. School uniform OR Whatever you want to wear
  12. Online learning days OR In-person every day
Round Four: School Life Cards printable
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Round Four: School Life Cards printable
↓ Download & Print
Would you use this?

Round Five: Online Habits

This round reveals the screen-life split that teens already argue about constantly, and it works because there is no right answer.

  1. Posting often OR Almost never posting
  2. Short videos OR Long-form content
  3. Following people you know OR Following strangers with good content
  4. Public profile OR Private profile
  5. Muting notifications OR Checking them constantly
  6. Saving every meme OR Never saving anything
  7. Reading comments OR Skipping straight past them
  8. Group chats OR One-on-one DMs
  9. Dark mode OR Light mode
  10. Deleting apps when overwhelmed OR Keeping them but logging off
  11. Streaming your gaming OR Playing with no audience
  12. Curated aesthetic feed OR Completely random chaotic feed
Round Five: Online Habits Cards printable
↓ Download & Print
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Round Five: Online Habits Cards printable
↓ Download & Print
Would you use this?

Round Six: The Final Split

Save these for last: they are harder, weirder, and more personal, which is exactly the energy a room needs after five warm-up rounds.

  1. Know exactly what career you want OR Have no idea yet and feel fine about it
  2. Live far from where you grew up OR Stay close to home
  3. Famous for something you created OR Completely anonymous and free
  4. Never need sleep again OR Never need to eat again
  5. Speak every language OR Play every instrument
  6. Rewind one week of your life OR Skip one week ahead
  7. Have one superpower nobody knows about OR Be known for a skill you already have
  8. Always know when someone is lying OR Always know what someone is feeling
  9. Remember every dream OR Never dream at all
  10. Be the funniest person in any room OR The most trusted
  11. Change one thing about school that already exists OR Add one thing that does not exist yet
  12. Leave your hometown for good at eighteen OR Come back after trying somewhere else
Round Six: The Final Split Cards printable
↓ Download & Print
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Round Six: The Final Split Cards printable
↓ Download & Print
Would you use this?

How to Keep It Moving and When to Stop

Speed is the engine of this game. The moment the room settles on a side, move on. Do not let a single question turn into a debate that runs longer than thirty seconds: cut it off, give each side one fast reaction, then read the next pair.

Watch the room rather than the clock. If energy dips between rounds, skip the shout-out and run three or four pairs back-to-back without a pause. If a pair produces a genuine fifty-fifty split, hold it for an extra beat because that is the moment people remember. If a pair produces a ninety-ten split, note it and move fast so the minority never feels singled out.

Stop before anyone asks you to. Forty-five minutes is the sweet spot for a group of ten to thirty players. Running all six rounds gives you a natural endpoint, but cutting after Round Five still gives you sixty pairs and a clean finish. For a full party games lineup for teenagers, pair this game with a faster icebreaker at the start and a team game at the end so the evening has real shape. If the group is still buzzing after Round Six, flip the whole deck and replay favourite pairs with a thirty-second explanation rule instead of silence: the game is completely different the second time around.

Need more clean game ideas for the same crowd? The 120 clean truth or dare questions for teens list pairs well with this one as a second-half activity once the room is already warmed up.

Frequently Asked Questions

How many players do you need for this game?

It works with as few as eight and as many as sixty. The room-split mechanic needs enough people that both sides actually get populated, so aim for at least ten. Larger groups create more energy because you can see the split clearly from the front.

What age group is this designed for?

All seventy-two pairs are written for thirteen to seventeen year olds. Nothing involves alcohol, adult relationships or mature themes. A youth leader can run every round without screening the cards first.

How long does the full game take?

Six rounds of twelve pairs runs roughly forty to fifty minutes at a comfortable pace. If you need a shorter activity, run Rounds One through Three for about twenty minutes, or pick one round as a quick five-minute icebreaker.

How do you print the card decks?

Print each sheet on cardstock at full A4 size, cut along the lines, and you have six cards per sheet and twelve per round. Laminating the sheets before cutting adds durability if you plan to reuse them. A small binder ring keeps each round together.

Do you need any equipment beyond the cards?

No. The only setup is a clear aisle down the middle of the room so everyone can walk to a side. Masking tape on the floor works well as a visible centre line for bigger groups.

Can you play without printing the cards?

Yes. The host can read pairs straight from a phone or a printed list. Cards just make the game feel more polished and let the host hold up a card instead of speaking over a noisy room.

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